![]() ![]() whatever it is that the server notices when the client detects a latency above 5 seconds (I don't know what the root cause is, but this is a scenario that the PoE netcode clearly handles!), consider pausing the game altogether until the client sends whatever signals it does when these latency issues are resolved.įor bonus points, you could add a short grace period after the situation recovers so that players are not caught flat-footed when the action suddenly resumes. That could shut down tomorrow, and have nothing to do with GGG or his job focus. He wasnt hired because of PoB, and it isnt contingent on his employment at all. When the client detects a latency of above 5 seconds, consider dimming the screen and show some sort of "Connecting." spinner, with a button that says "Log Out" that acts similarly to a logout macro When they hired him, they said that did not include POB development and that the developer would still support it in off time. Put simply, this shouldn't happen beyond a certain threshold (say, 5 seconds). (pictured: the game suddenly recovering from a 31-second connectivity problem (as helpfully shown by ShareX in the bottom-right corner) and desperately fast forwarding to the time of my death as a single pea-shooter mob kills my defenseless character and undoes several minutes' worth of progress. Predictably, this happens during combat and causes the sort of issues that 50% of your "Contact Support" blurb at the top is about: "items may be lost or characters may die due to reasons outside of your control," sucks to be you lol. However, often times while mapping I still experience a rubber-banding phenomenon where the server seems to pause for a while, only for the game to fast-forward. \Documents\POE-TradeMacro-2.16.0\resources\ahk\POE-ItemInfo.ahk (that path is an example) but the file is POE-ItemInfo. I'm using Lockstep networking and I don't know what this kind of situation feels like in predictive mode instead. Currently Running PC off Large TV increased front size under display settings up to 150 (Win10). Open with Notepad this file in your computer. My normal latency to the Amsterdam game servers is 10-11ms. ![]() Disclaimer, I'm playing over Ethernet and a FTTH connection that saw about a minute of downtime over the entirety of 2021.
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